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Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.06.30 22:25:00 -
[1] - Quote
Pipa Porto wrote:Second, then you shouldn't have pushed for the Insurance nerf. Before that, people were using larger (more expensive) hulls with cheaper weapons. The insurance nerf made that expensive.
Get your facts straights, insurance was nerfed because it was an outdated, exploitable and endless ISK faucet not because some carebears cried.
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Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.06.30 22:31:00 -
[2] - Quote
Delen Ormand wrote:
Personally, I think they have a point. I think some of the behaviour seen on the forums is basically bullying. I'd also bet that you won't get as many replies from miners as you would otherwise because of this. Answering your questions is basically inviting attack.
Yes, for 1 miner / whatever crying post there are 50 pro "PvPers" who keep spamming abusive drivel about the whole categories and try to convince that the game is their way or the highway.
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Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.01 22:04:00 -
[3] - Quote
Thor Kerrigan wrote:[quote=Prince Kobol] One cannot want what he never had. Since the income one makes in highsec can affect the game for the one playing outside of highsec it is quite important the income potential be balanced. If most players feel that the income potential outside of highsec is too low for the risk they need to take then this means one of two things: either the rewards in high are too high or the rewards outside of highsec are too low. But nerfing one or buffing the other will have the opposite effect on the opposite region so my question still stands: is highsec income too low, enough are too high and why?
Define "most players". Because besides the usual 5-6 mouthpieces who would not stop before hi sec is deleted, there's really nobody crying about rewards any more.
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Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.01 22:13:00 -
[4] - Quote
Are you real? Your craptastic hulk fits neuter any kind of income.
It's vastly better to have a "decent" tank hulk that will die to 3 catalysts but will yield 30% more a day than your horripilant fit that only serves as bait.
Getting ganked 5 times a year but making 15B > zero ganks but making 10B. |

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.01 23:48:00 -
[5] - Quote
Pipa Porto wrote:Alaya Carrier wrote:Are you real? Your craptastic hulk fits neuter any kind of income.
It's vastly better to have a "decent" tank hulk that will die to 3 catalysts but will yield 30% more a day than your horripilant fit that only serves as bait.
Getting ganked 5 times a year but making 15B > zero ganks but making 10B. You can choose to sacrifice tank for yield. That is your choice. Jorma is claiming that it is impossible to tank a Hulk effectively, despite the fact that he has been proven wrong so many times that his bringing up his claims again is dishonest.
The point is, this is not the 11000th shoddy "miners should die" thread.
Between you and Tippia you manage to go offtopic and turn every thread in the same drivel, the same tired setups, the same pointless theorycraft of stuff neither miners nor gankers do.
BTW I have tried one of these setups posted in a previous thread: it's so ridicolous it takes longer to be able to use it than to get effective with a faction fit tier 2 battleship. |

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 04:29:00 -
[6] - Quote
Tippia wrote:Alaya Carrier wrote:The point is, this is not the 11000th shoddy "miners should die" thread.
Between you and Tippia you manage to go offtopic and turn every thread in the same drivel, the same tired setups, the same pointless theorycraft of stuff neither miners nor gankers do. No, the point is that the whole GÇ£onoz, Hulk cannot be protectedGÇ¥ line that miners always trot out as soon as risks in highsec are discussed is fundamentally ill-informed and that the risk is of the miner's own making more than anything.
No, the point is that you are NOT supposed to turn every thread in a Hulk debate. Couldn't you please read the topic and stick to it?
Pipa Porto wrote: Hey, being at the top of the mining game takes effort. OH SAY IT ISN'T SO!
Miners can choose how well protected they want to be. If you get into a ship before you're able to fit it to easily perform the duties you want it to do, that's your choice. You might want to fly it in such a way that you can compensate for your lack of fitting skills.
Tippia and I are simply pointing out that a Hulk can be tanked against all reasonably likely ganks.
Hey! And who cares! Are you going to "simply point out that Hulk blah blah" even in the "What is the Avatar above you is thinking" and "Like and get likes" threads next? |

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 04:33:00 -
[7] - Quote
Pipa Porto wrote:
Sorting out your mining protection fleet is your job. And there are services who do exactly that.
And no, people in Nullsec don't do mining defense fleets because the miners in Null aren't brain dead and can protect themselves (by escaping).
That's why I absolutely LOVE cloakies in 0.0 and local should be removed.
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Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 04:41:00 -
[8] - Quote
Geezelbub wrote:Wow, people arguing over commas.  Mining bores me to tears, BUT with Pyerite skyrocketing am seriously considering mining plag in a .8 sec system. 3 man fleet Vulture and pilot with max relevant shield leadership skills Orca seriously tanked and pilot with max mining link skills Hulk tanked for passive shield resists including rigs and pilot with excellent shield skills(don't need cargo space gonna be right next to Orca) I doubt anybody will really wanna go to the expense to kill that hulk. They sure won't get any loot.
That setup is redundant. You might want to start to listen from people doing it since years instead of EFT theorycrafters. It's a cost vs reward thing. You can play harder or you can play better and / or smarter. It's your game.
Having 1 money making ship out of 3 and having it nearly useless might be an improveable experience. By playing where they should and how they should, there's people making 20M+ per hour per account while you'd make so little you'd still make like when bots were rampant and drone poo in game. |

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 05:21:00 -
[9] - Quote
Pipa Porto wrote: Removing Local removes the cloakies power.
Have you ever seen me call for nerfing AFK cloakers? I make fun of the people whose pants are too tied up in knots to leave station with a cloaky in system.
If you want no local, go to WH space. Choose the mechanics that you prefer.
Local is an outdated mechanic that should NEVER make into a PvP game. As for cloakers getting power removed, you are seriously wrong. If anything, they'd become invaluable gates watching tools. |

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 05:27:00 -
[10] - Quote
Thor Kerrigan wrote: So when you hear that "EVE is a PVP game" or "EVE is supposed to be hard" or "Risk of PVP should be everywhere", etc. what do you do about it?
I think that more mouthpieces are blowing hot air and would do the only logical thing: get out and discover how much of what they say is true.
And then I discover that EvE is *also* a PvP game, that EvE is not hard at all and that Risk of PvP is fairly low in most places except when fitting something too expensive or roaming the bottleneck low / null gates.
Thor Kerrigan wrote: For risk to remain relevant, anyone who undocks must be exposed to it else why even bother going into "riskier areas" at all?
Very wrong. Yesterday I got a character blasted and podded. I willingly chose to go in a very dangerous place because there was reward that satisfied me.
This is disconnected from the optionality of opting in / out of risk.
If people opt out of risk is because the game is bad made and does not entice them to risk. |

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 05:41:00 -
[11] - Quote
Pipa Porto wrote:Alaya Carrier wrote:Pipa Porto wrote: Removing Local removes the cloakies power.
Have you ever seen me call for nerfing AFK cloakers? I make fun of the people whose pants are too tied up in knots to leave station with a cloaky in system.
If you want no local, go to WH space. Choose the mechanics that you prefer.
Local is an outdated mechanic that should NEVER make into a PvP game. As for cloakers getting power removed, you are seriously wrong. If anything, they'd become invaluable gates watching tools. Meant to say the AFK cloakies. And again, if you don't like Local, EvE already caters to you. But since you're the one screaming to stay on topic, how in the world is this a Nerf Local thread?
"Asking to please do not derail" is well different than screaming. But I see you just can't write something that won't aggress somebody else, eh? |

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 05:43:00 -
[12] - Quote
Mistah Ewedynao wrote: LOL u and all u griefin buddies are the redundant ones. Tell me how you can really think that gankin a T1/T2 fitted hulk with a a few Tier 3 BC's can be profitable? You are griefers, plain and simple and as such should be perma banned. There is absolutely no profit in ganking hulks with tier 3 bc's. Therefore it IS griefing.
And don't bother either Porto. You are a Goon disguised as a ugly girl, or in your other self, Mussolini's fatter brother.
WOOOOOOOOOOOOOOOOOSHHHH!
That's the sound of what you understood about what I wrote (that is it's just the opposite).
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Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.07.02 08:34:00 -
[13] - Quote
Pipa Porto wrote:Ruareve wrote:
EVE has a lot more appeal than just PVP. Trying to say it's only a PVP game is doing a disservice to everyone that enjoys mining, PVE, the economy, exploration, or whatever else they like. The game can support all kinds of playstyles without forcing someone to do something they don't like.
EvE has a lot more appeal than ship to ship combat. That is true. However, every activity you do in EvE negatively affects the other players you are competing with negatively. Every Isk/LP/Mineral you harvest makes my Isk/LP/Minerals worth less than they were before. Everything in EvE pits you against other players. Removing the ability for people to harm their competitors doesn't fit with EvE. If you want to see what happens to EvE when Risk is optional, I invite you to check out SiSi or SW:G
Competition is plenty even in pure PvE games. You make it sound like EvE is the only thing with market PvP and where somebody's any actions negatively affects somebody else. |

Alaya Carrier
Republic Military School Minmatar Republic
48
|
Posted - 2012.07.02 23:53:00 -
[14] - Quote
Tippia wrote:Alaya Carrier wrote:Competition is plenty even in pure PvE games. You make it sound like EvE is the only thing with market PvP and where somebody's any actions negatively affects somebody else. The difference is that in most (if not all) other games, it's optional. Here, it's mandatory.
No way.
In any multi-player game with some sort of auction house / market there is ALWAYS competition.
Also, in pure PvE games there's still competition at camping the "good spawns", the "good resources" and similar.
I have played some of those games where people were insulting each other for those behaviors (guess what'd happen next, if they were PvP games...). |

Alaya Carrier
Republic Military School Minmatar Republic
49
|
Posted - 2012.07.03 12:49:00 -
[15] - Quote
Mallak Azaria wrote:DeMichael Crimson wrote:Mallak Azaria wrote: Please tell us about how mining is not PvP. Miner is in system, goes to asteroid belt, mines Ore, takes it to station and refines it. No PvP in that. If there's another Miner in the same belt mining on the exact same asteroid, then that would be considered PvP. Miner does quick sell of minerals on market. No PvP in that either. The character placing the buy order is the one doing the PvP with others. If the Miner sets his own price with advanced sell option or travels to sell minerals to highest buyer listed in market, then that's PvP. Miner mining ore in a belt is taking ore out of the belt that another player could mine. That is PvP. Miner selling minerals on the market affects the price of future minerals on the market. That is PvP.
So, WoW is a PvP game now? |

Alaya Carrier
Republic Military School Minmatar Republic
50
|
Posted - 2012.07.03 16:30:00 -
[16] - Quote
Alaya Carrier wrote:Mallak Azaria wrote:DeMichael Crimson wrote:Mallak Azaria wrote: Please tell us about how mining is not PvP. Miner is in system, goes to asteroid belt, mines Ore, takes it to station and refines it. No PvP in that. If there's another Miner in the same belt mining on the exact same asteroid, then that would be considered PvP. Miner does quick sell of minerals on market. No PvP in that either. The character placing the buy order is the one doing the PvP with others. If the Miner sets his own price with advanced sell option or travels to sell minerals to highest buyer listed in market, then that's PvP. Miner mining ore in a belt is taking ore out of the belt that another player could mine. That is PvP. Miner selling minerals on the market affects the price of future minerals on the market. That is PvP. So, WoW is a PvP game now?
Well you make it sound like taking ore another player could mine or selling stuff is something so PvP game-esque.
Wrong, even PvE games have that. |

Alaya Carrier
Republic Military School Minmatar Republic
50
|
Posted - 2012.07.03 16:45:00 -
[17] - Quote
Delen Ormand wrote:Tippia wrote:Delen Ormand wrote:It's not PvP when people are doing it for non-PvP reasons. Problem is that you can't do it for non-PvP reasons. You couldn't do it because, say, you found it kinda relaxing and gave you a chance to do something requiring minimal oversight while you chatted with your friends?
Beware you have now engaged into a Tippia never ending, totally pointless perma-nitpicking argument. You'll never make out alive. |

Alaya Carrier
Republic Military School Minmatar Republic
50
|
Posted - 2012.07.03 16:56:00 -
[18] - Quote
Thor Kerrigan wrote:Delen Ormand wrote: It's not PvP when people are doing it for non-PvP reasons.
Alaya Carrier wrote: Well you make it sound like taking ore another player could mine or selling stuff is something so PvP game-esque.
Wrong, even PvE games have that.
The intentions don't change the effect actions have on other players. Let's get something clear: PVP means Player versus player. Player versus player means competition. When I picked up loot faster than another player in Diablo 2, this was PVP. Even if we were all just killing AI monsters. When I shot more zombies in left 4 dead than my teammate, effectively "stealing his kills", it was PVP as we were competing for a high score. A PVE-only game is when any possible action you take has absolutely no competitive effect on another player, whether intended or not. PVP is competition.
So, care to list what MMOs are PvE-only? By your definitions, no PvE MMO exist yet they are played by the majority of population. |

Alaya Carrier
Republic Military School Minmatar Republic
51
|
Posted - 2012.07.03 20:16:00 -
[19] - Quote
Andoria Thara wrote:Alaya Carrier wrote: So, care to list what MMOs are PvE-only? By your definitions, no PvE MMO exist yet they are played by the majority of population.
Any instanced based MMO is going to be PvE only. Unless of course it has an auction house, then you could always market PvP with people.
I have been in very hard core guilds in other PvE MMOs. The competition was very fierce on which guild would kill certain bosses first. That's competition as much as market PvP is.
Also, instances drop very epic stuff and recipes that will impact on other players who come after you. |

Alaya Carrier
Republic Military School Minmatar Republic
51
|
Posted - 2012.07.03 20:43:00 -
[20] - Quote
Tippia wrote:
No, that's competition as much as ship spinning is GÇö it does not approach the market PvP. And that would only further reinforce the point that you simply can't play EVE without PvP:ingGǪ
Oh, and instances will not affect those that come after because they will get their own instance (that is, after all, the entire point of instancing).
You should stick to what you have a clue about.
- A competitive guild that kills a new top instance first will easily grab / steal the best players from the others, which caused tons of consequences, guild splits and even guilds to leave servers (which is a paid function, real money got involved not just a couple of pixels).
- Those who get the "orange / red drops" (beyond epics, name and color changes with MMO) sell the components for insane amounts. To make an old example that all know, in WoW you could loot orange ingots that *each* would sell for an order of magnitude higher than any other item. That caused some to become extremely rich and able to manipulate the markets, to decide who would get what, to decide which guilds where white or black listed from that stuff. That extends far beyond an instance.
What you believe would only be true if every instance drop was bind on pickup and / or disappeared leaving the instance. But alas, these things come out and impact:
- PvP, even in games like WoW who got the orange weapons would steamroll whatever. - Markets, selling the components made people amounts that in EvE would be like getting a free T2 BPO. - Political power and influence on the server, ability to grab the best players from other guilds.
Avoid replying with some of your nonsense, I have been guild leader long enough to have lived all of what I write, in the position of those who sold the components.
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Alaya Carrier
Republic Military School Minmatar Republic
51
|
Posted - 2012.07.03 21:49:00 -
[21] - Quote
Tippia wrote:Quote:Avoid replying with some of your nonsense Such asGǪ?
Such as exactly what you posted above. EvE is not defined as special snowflake just because you and another chap decided that the same activities every MMO gets have to be seen as PvP in here. |

Alaya Carrier
Republic Military School Minmatar Republic
51
|
Posted - 2012.07.03 21:50:00 -
[22] - Quote
Mallak Azaria wrote:Alaya Carrier wrote:Andoria Thara wrote:Alaya Carrier wrote: So, care to list what MMOs are PvE-only? By your definitions, no PvE MMO exist yet they are played by the majority of population.
Any instanced based MMO is going to be PvE only. Unless of course it has an auction house, then you could always market PvP with people. I have been in very hard core guilds in other PvE MMOs. The competition was very fierce on which guild would kill certain bosses first. That's competition as much as market PvP is. Also, instances drop very epic stuff and recipes that will impact on other players who come after you. And most of us here still don't care about other MMO's. We're talking about EVE, not some silly fantasy MMO.
It's not my fault if both of you can't grasp what makes EvE a PvP game and what is just common background with most other MMOs including PvE ones. Sorry for bringing in something beyond your cognitive sphere. |

Alaya Carrier
Republic Military School Minmatar Republic
54
|
Posted - 2012.07.04 07:59:00 -
[23] - Quote
Tippia wrote: What I'm saying is that everything in EVE is PvP.
What I am saying is that EvE has player killing as only true PvP game defining trait. All the other games have what you call PvP / resources competition, even the pure PvE ones. So saying that the latter show how EvE is PvP centric is not a valid argument, since every other game then may be called as much PvP-centric.
Tippia wrote: Whether or not it exists in other games is utterly and completely irrelevant to this fundamental truth. Everything you do in EVE is done in competition with other players. If you get something, someone else is not getting the same thing. This is completely the opposite of an instanced game (indeed, it's part of why instanced games are instanced: so that you can get the same thing without having to beat me to the punch).
1) Not all the games are instanced. I don't recall instances in Entropia. And I am sure there are no instances at all EVER in Istaria. The latter is the purest PvE game yet people (when I played it) had all sorts of competitions, dirty tricks and arguments all over those resources. A guild simply could not build a T6 guild plot if another monopolized the super-scarce required resources. That's as competition over resources as it gets in EvE.
2) Even in instanced games, the second you can take out anything not player bound, that something becomes a resource used to compete with. I made a blatant example with orange ingots used to make legendary weapons but there are many more (i.e. enchantments components only dropping in there and so on). Those gave potent competitive edge over everybody else, even those in the allied realm.
Tippia wrote: Yes, surrounding many other games, there is a meta-game where players compete for bragging rights of various kinds, but being a meta-game, that competition does not actually exist in the game itself. It's players competing over who's doing PvE content GÇ£the bestGÇ¥. This is something vastly different than the content itself being PvP, as is the case in EVE.
Players are the content of a MMO, even more than in game items or features. Also, define which kind of content in PvE is PvP, since items and markets are something even the most PvE game abounds with and give a competitive edge to their users exactly like they do in EvE.
Tippia wrote: The reason the activities have to be seen as PvP in EVE is because they all unavoidably (by design) entail competition over resources GÇö player vs. player. In those other games, the activities do not have this mutually exclusive outcomes: in EVE, if player A has item X, then player B does not (or, in drastic cases, neither of them gets it and X is lost forever). In an instanced game, both A and B can go after X and both can get it at the same time. There is no exclusivity. There might be rarity, but that's a completely different thing (and you have that in EVE as well, on top of the exclusivity and/or scarcity).
Besides moons - and only rare moons that can all be grabbed by the same entity - which other resource is exactly so exclusive in EvE that only 1 winner can have it?
To me what it seems is that not only you act smug and know it all, but you also put the same l33t tabard on top of EvE. I am sorry to delude you, EvE has some unique features (like being single sharded and allowing huge battles) but when we come to PvE and PvP, EvE is actually an average MMO. There are harsher games, there are games with higher learning curve, with harsher consequences, with better crafting and even with more skillful PvP strategies. |

Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 10:58:00 -
[24] - Quote
Tippia wrote:So it wasn't a pure PvE game. vOv
Then there are no pure PvE games. That's the most PvE game possible (no battlegrounds, no 1v1 nothing). Yet it implements both rarity and scarcity. Hence EvE features that implement rarity and scarcity are not PvP game defining traints.
Tippia wrote: It still doesn't change the fact that EVE, unlike pretty much everything out there (except Planetside) is PvP through and through.
Except Entropia, except Warhammer and who knows how many others.
Tippia wrote: Everything. If I grab a Veldspar asteroid, that Veldpar asteroid is not available to you. You cannot have your own instance where that asteroid will be available for your personal harvesting GÇö there are no instances and in the one world we have, I took it. You lose. Try again tomorrow.
Asteroids respawn. Even WoW minerals - they are not instanced and are globally available and visible to anyone - they respawn and the good ones tend to be taken quite fast. EvE is not PvP-unique because of minerals as other games even WoW have scarcity.
Tippia wrote: In other games, you can have all three, but they will usually tend more towards rarity than actual scarcity by employing randomness as a factor in determining what appear, and exclusivity get thrown out the instant the resource is generated in instances.
You are generalizing about stuff you don't seem to totally know about. |

Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 14:21:00 -
[25] - Quote
Mallak Azaria wrote:Alaya Carrier wrote:You are generalizing about stuff you don't seem to totally know about. You're the one that brought up other games that no one really cares about in a thread that is all about EVE. Using that logic, you're the one that is generalising. You're not giving your arguemtn any credibility by bringing up what happens in other games. I wish you would understand this, but you have shown yourself incapable.
I am not the one making nonsensical statements about how everything is PvP centered (to justify other arguments) by bringing in examples of totally regular activities available in other games. I just happened to bring counter examples of those games that show how these are not PvP elements since are readily available in pure PvE games.
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Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 15:20:00 -
[26] - Quote
Tippia wrote:Alaya Carrier wrote:I am not the one making nonsensical statements about how everything is PvP centered (to justify other arguments) by bringing in examples of totally regular activities available in other games. How is it nonsensical? You have yet to show that the activities in question are not PvP.
Nope. You have yet to show that the activities in questions are a foundation of EvE as a PvP game. While I am trying to prove that even PvE games have them and they have your 3 criteria too and thus they are not something of a distinction PvP factor. |

Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 16:08:00 -
[27] - Quote
Tippia wrote:[quote=Alaya Carrier]Nope. You have yet to show that the activities in questions are a foundation of EvE as a PvP game.
I have just invited 5 people in my Orca fleet to give everybody mining boost.
I suppose I am PvPing them hard. |

Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 16:14:00 -
[28] - Quote
Tippia wrote: I'm saying that every activity in EVE is PvP. You are (apparently) arguing that this is not the case, but haven't been able to explain why.
I am not arguing that it's not the case. I am arguing that you seem to construct the "everything in EvE is PvP" when "everything in most MMOs is PvP" instead. Therefore the veiled distinction you make about EvE vs the rest of the universe is feeble to non existant (when the other games too have player killing).
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Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 16:15:00 -
[29] - Quote
Mallak Azaria wrote:Alaya Carrier wrote:Tippia wrote:[quote=Alaya Carrier]Nope. You have yet to show that the activities in questions are a foundation of EvE as a PvP game. I have just invited 5 people in my Orca fleet to give everybody mining boost. I suppose I am PvPing them hard. Good job on quickly editing out the part where you said "I've been trying to tell you that every activity in EVE is PvP all along". Great way to completely contradict yourself.
If you check the post above that, I had misquoted something typed by Tippia not me. Re-read better. |

Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 16:27:00 -
[30] - Quote
Mallak Azaria wrote:Alaya Carrier wrote:If you check the post above that, I had misquoted something typed by Tippia not me. Re-read better. Quoting the post above that post for the record. Please read better. Mallak Azaria wrote:StuRyan wrote:i still do not understand why poeple who pay to play eve in high sec are percieved as the cancers of the game when 90% of the population of eve play the game in high sec...and the remaining 10% depend on high sec. You may be missing the objective of the perceived contempt. It's not against all people that play EVE in highsec.
If I typed "Tippia" it's because I refer to Tippia's post above, not somebody else. |

Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 16:34:00 -
[31] - Quote
Tippia wrote:GǪexcept that in most MMOs, not everything is PvP because they offer content that isn't subject to competition, whereas EVE doesn't offer any such escape from the PvP.
Only instance where the other MMOs have content not subject to competition, is when you get an instance and exclusively pick up stuff that is player bound on pick up, which is an extremely rare occurrance.
All the other times you get out with something tradable and thus you are subject to competition.
On the other side, in EvE you can achieve something quite close to "such escape" you describe. Mine and make your ships and ammo without selling anything, then do L4 missions for the bounties. It's as close to playing a PvE game as it gets, plenty possible and also often done. Many (their bad of course) don't even bother converting the LPs and only recently looting became sort of worthwhile again (if you fly a marauder with tractor beam).
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Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 17:57:00 -
[32] - Quote
Tippia wrote:It doesn't have to be player-bound GÇö just showing up in a private instance is enough to break that competition because if someone else wants the same thing, he can go into his private instance and get one of his own. Your running the instance and getting the item does not interfere with or preclude his getting the same item.
You having something to use / sell once outside of the instance automatically puts you in competition with the others. They can do "farm" their own stuff but at this point the market has already been diluted by who got it first. This is expecially true for recipes, the first who gets them becomes "the server crafter" for that thing, who comes after only finds a saturated market.
They indeed compete outside of the instance but the stuff was gotten inside.
Also, depending on game, instances can be invaded by opponents and then the competition is directly inside it.
Tippia wrote: GǪaaaaand you've already disqualified yourself from being close to an escape from the PvP. Making your ship is also impossible without competing for resources (specifically production slots), and finally, the L4 missions are very easy to disrupt through various PvP means to ensure that you get nothing. Loot and LP is obviously subject to competition as well, should you do that.
So no, you're pretty darn far away from anything remotely resembling an escape from the PvP. You also kind of have to ask what it would all be for if the intent is to not engage in any PvP activity GÇö it's not like the rewards you manage to eke out will be at all useful.
Competition and PvP have to be meaningful else they are but a catch-word. While in other games you WILL always get competition at harvesting outworld resources because they are usually tiered in a small region, in EvE as long as you don't live within 5 jumps off Jita, you will find tons of roids, tons of production slots, and ninja looters etc. won't show up.
I specifically mined many ships including my Orca inside L4 missions (so the roids were spawned instance-alike) and the last time I got a visit in a mission was in 2010. About 5 jumps off a quite major trade hub none the less.
But you are indeed describing EvE: on paper lots of stuff, lots of competition, lots of epic battles... then in reality as long as you really don't go find them with the magnifier glass all you get is a quite dull and riskless farmland. |

Alaya Carrier
Republic Military School Minmatar Republic
55
|
Posted - 2012.07.04 18:12:00 -
[33] - Quote
Tippia wrote:GǪin the market, not in the acquisition of the resource. Whether or not there is competition over the resource itself depends on whether me getting one precludes you from getting it. If you get the stuff inside an instance so that your and my getting the item are completely disconnected, then there is no competition over it.
Glad to see how you had to cut my statement in half and selectively quote it to make your argument hold.
Tippia wrote:GǪor they are accurate descriptions of what's going on.
... that is a fat nothing. Got to go to Delve to see something moving.
Tippia wrote: For instance, they neatly encapsulate a situation where my getting something precludes you from getting it. Whether or not there is an option for you to try to take the competition to a different arena will depend on that whole issue of rarity and scarcity, but the competitive element is still there.
... like in other games.
Tippia wrote:The thing that sets EVE apart is that everything is subject to this kind of competition.
No, EvE has this but it's not unique and far from being "apart". Entropia and DFO come to mind but there are more, even some text MUD games implement both scarcity, exclusion competition.
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Alaya Carrier
Republic Military School Minmatar Republic
60
|
Posted - 2012.07.06 07:35:00 -
[34] - Quote
Soundwave Plays Diablo wrote:Pipa Porto wrote:Soundwave Plays Diablo wrote:Quote:I think what's confusing you... Is that people keep telling me that I literally cant do something I have already done. How were the Hulks you killed for profit tanked? Nobody's saying you can't kill a Hulk profitably. We're saying that you can't kill a properly tanked Hulk profitably. Because you are taking numbers from number crunching programs and not real world applications.
Don't bother, between Ban Porto and Tippia you will never, EVER show them how they are just forum knights with no connection with reality.
Just look at some past threads where they assumed people would bring maxed Orcas plus logistics plus extremely expensive implants and years of training SP "all V skills" Hulks just to pretend they have a point.
They don't. Period. Never, EVER listen to their absolute theorycraft, it's like believing in Forex "get rich quick" ads.
It's all paperwork and no substance.
No way you'll ever see more than 2 fleets in whole hi sec with Orca and logistics. Split the profit by account, factor in how a 30k EHP Hulk is just BAD at its job and you get a fleet earning half than an AFK miner spending a tiny fraction of that.
Another myth is the "span DSCAN" or "make 4-6 warp points". Once again only somebody who never played the game would suggest that. When I did missions in low sec the DSCAN spamming was excruciating and it was just 30 minutes of it in an almost empty system. Imagine doing it for 8 hours a day, every day and in a system with 30-50-80 other players (i.e. ice mining, where you can't choose to go in a secluded system).
The BEST viable solution that actually works in practice is to:
- If the system shows more than 7-8 kills per day then switch it. - Set personal / corporation standings to terrible when you see some guys doing a gank. Include alts. - Not be totally AFK but check every some minutes that the above guys are not there. - Never EVER mine at the belt arrival point. Surprised the honorable theorycrafter did not mention this fundamental tip. - Fit enough tank to survive 1 - max 2 dessies. This will deter most of the casual gankers. More is overkill and will just kill your profit hard. - If you are scared to lose ships go play another game. EvE is a game where ships are meant to pop, and you are meant to be smart enough to make more than enough ISK than what you lose when you get popped. - In general avoid the "all skills to V + super implants" suggestions as they are as good as terrible Battleclinic fits. If I was a ganker I'd slobber at the thought somebody who went AFK 5 minutes would lose 1-2B in implants and would gank him at a loss just to see the tears.
Here you go. Mining since 3 years with all of *1* loss while having very decent yield ships and making 3-5B a month. |

Alaya Carrier
Republic Military School Minmatar Republic
60
|
Posted - 2012.07.06 08:24:00 -
[35] - Quote
Tippia wrote:GǪwhich is no different than assuming that the gankers will have all-V skills and full T2 fits and infinitely deep pockets. The skills we're suggesting are so commonplace and so cheap to get to lvl V that it's actually reasonable to think that someone might have them. It's not years of training GÇö it's just the fundamentals that you'll be done with in your first few months.
The V skills required to make some of those setups work (and still requiring implants anyway) are not industry character friendly and take months to train. Those who spent months to get "fundamentals" means that for months they have a lesser income for months and cannot use your fittings for months anyway.
As for the "which is no different than assuming that the gankers will have all V skills" is just the mirror of the farce. I have yet to see an all V skills miner and also an all V skills gankers.
So, both sides land on Plantet Earth and propose arguments that actually apply to reality.
Tippia wrote:Miners refusing to organise themselves for increased profit and protection is a their problem, not an issue with game mechanics.
They don't refuse to organize themselves for increased profit and protection because they are silly. They refuse because it's expensive AND generally overkill. A fitted Orca is not free nor the account with many months long skills trained to make it buff effectively. Those who go for Orca are really those in for the long haul. Logistic alts are even worse: you tie 2+ accounts into something that in the best conditions will yield zero profit (in the worst, a mining ship will still pop). For the same cost you can take into account losing a ship every now and them, while having 2 more ships bringing in vastly more than what you'll lose with those sporadic losses.
Tippia wrote:Quote:Another myth is the "span DSCAN" or "make 4-6 warp points". Once again only somebody who never played the game would suggest that. GǪor someone who has done it. It's not hard and it solves a lot of problems.
I have done it and like for the rest of EvE, it's not hard. It's boring and annoying. Better not be in position to be ganked than pretend you'll never lose 1 minute of attention D-Spamming for 8 hours a day.
Tippia wrote: Now, your suggestions are all fine and well, but then you'll always have people who come up with the Gǣbut they'll bringGǪGǥ argument, which is what we have here. That's why we get into the extremes: to show that the rather silly Gǣbut they'll bringGǪGǥ argument can be answered by the (possibly equally silly) GǣGǪthen you bringGǪGǥ counterargument. It's theory-crafting to answer theory-crafting and to show that everything has a counter.
Well, if you get bads crying the game is hard, just straight tell them to stop being bad or quit the game. Saves times, effort and arguments. Unless you are in for argumenting for argument's sake of course . |

Alaya Carrier
Republic Military School Minmatar Republic
60
|
Posted - 2012.07.06 08:29:00 -
[36] - Quote
Pipa Porto wrote:The whole theorycrafting started when the chant of "They'll just bring another catalyst/thrasher/nado/titan" kept being used in an attempt to spin the Hulk as untankable.
You seem like you got invested by an Holy Duty to enlighten the masses.
If they can't even survive mining, let them dead. Plenty of more competent people out there to replace them, really. |
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